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INGMEDIA
Development and Evaluation of interactive, multimedia learning software for laboratory courses in technology, engineering, and physics
INGMEDIA provides institutes of higher education, educational establishments and industrial enterprises with didactic and technological up-to-date concepts of learning and working with the new electronic media and the Internet. Laboratory placements that are an essential part of engineering studies are to be enhanced with interactive, realistic simulations, remote experiments and multimedia, interactive software modules. These means are to make for better motivation and promotion of self-directed, efficient learning.
INGMEDIA created a didactic and technological platform that is not confined to laboratory courses and contents referring to engineering, but can serve as a basis for implementing contents for study, education and advanced education from other areas as well. Multimedia learning units based on ILIAS Open Source, a learning platform that was modified and further developed by INGMEDIA in various sectors, support users in actively gathering knowledge and competence, in comprehending contexts, in improving transfer and communications skills and in approaching problems with a creative frame of mind.
INGMEDIA is organised as a cooperation of interdisciplinary teams from six institutes of higher education. Fields of responsibility are located in project parts across institutes. Multimedia learning tools and contents are developed and evaluated in three areas:
1. Basic undergraduate laboratory courses are developed based on hypertext structures; multimedia, interactive tutorials allow users to prepare for and evaluate their in-site laboratory exercises. Context sensitive exercises make for better comprehension, whereas illustrative, complex examples add further motivation. 2. The development of remotely controlled laboratories facilitates the operation and evaluation of electronic and physical measurement procedures from any computer connected to the Internet without regard to time or location. For this purpose, user interfaces have been realistically designed. Working according to industry standards unnecessary routine work can be dropped, while students can fully concentrate on gathering relevant data as well as evaluating and interpreting them. 3. Based on multimedia technology, users can study state-of-the-art micromechanical production processes at virtual production lines for semiconductor technology. Due to the realistic design of user interfaces and specially prepared learning sequences students can train the operation of machines that else can only be accessed in cleanrooms. They learn how to optimise process parameters in a complex process chain without causing the expenses of time and resources that a real production process invariably brings about.
The use of these areas by students is concurrently scientifically evaluated. The results of the evaluation will be used to optimise the learning environment, the execution of measurement and experiments and technology training.
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